Abstract
A near-regular texture deviates geometrically and photometrically from a regular congruent tiling. Although near-regular textures are ubiquitous in the man-made and natural world, they present computational challenges for state of the art texture analysis and synthesis algorithms. Using regular tiling as our anchor point, and with user-assisted lattice extraction, we can explicitly model the deformation of a near-regular texture with respect to geometry, lighting and color. We treat a deformation field both as a function that acts on a texture and as a texture that is acted upon, and develop a multimodal framework where each deformation field is subject to analysis, synthesis and manipulation. Using this formalization, we are able to construct simple parametric models to faithfully synthesize the appearance of a near-regular texture and purposefully control its regularity.
Original language | English (US) |
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Pages | 368-376 |
Number of pages | 9 |
DOIs | |
State | Published - 2004 |
Event | ACM SIGGRAPH 2004, SIGGRAPH 2004 - Los Angeles, CA, United States Duration: Aug 8 2004 → Aug 12 2004 |
Other
Other | ACM SIGGRAPH 2004, SIGGRAPH 2004 |
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Country/Territory | United States |
City | Los Angeles, CA |
Period | 8/8/04 → 8/12/04 |
All Science Journal Classification (ASJC) codes
- Computer Graphics and Computer-Aided Design
- Computer Vision and Pattern Recognition
- Human-Computer Interaction