Abstract
A near-regular texture deviates geometrically and photometrically from a regular congruent tiling. Although near-regular textures are ubiquitous in the man-made and natural world, they present computational challenges for state of the art texture analysis and synthesis algorithms. Using regular tiling as our anchor point, and with user-assisted lattice extraction, we can explicitly model the deformation of a near-regular texture with respect to geometry, lighting and color. We treat a deformation field both as a function that acts on a texture and as a texture that is acted upon, and develop a multi-modal framework where each deformation field is subject to analysis, synthesis and manipulation. Using this formalization, we are able to construct simple parametric models to faithfully synthesize the appearance of a near-regular texture and purposefully control its regularity.
Original language | English (US) |
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Pages (from-to) | 368-376 |
Number of pages | 9 |
Journal | ACM Transactions on Graphics |
Volume | 23 |
Issue number | 3 |
DOIs | |
State | Published - 2004 |
Event | ACM Transactions on Graphics - Proceedings of ACM SIGGRAPH 2004 - Duration: Aug 9 2004 → Aug 12 2004 |
All Science Journal Classification (ASJC) codes
- Computer Graphics and Computer-Aided Design