TY - GEN
T1 - Online and interactive simulations to teach manufacturing and supply chain
AU - Khalilollahi, Saaman
AU - Gabel, Zachary
AU - Aqlan, Faisal
AU - Kosienski, Gail
AU - Yang, Hui
N1 - Funding Information:
This work is supported by the National Science Foundation award #1711603: RET Site in Manufacturing Simulation and Automation. Any opinions, findings, or conclusions found in this paper are those of the authors and do not necessarily reflect the views of the sponsor. The undergraduate students were funded by the Penn State Multi-Campus Research for Undergraduates (MC REU).
Publisher Copyright:
© Proceedings of the 2020 IISE Annual. All Rights Reserved.
PY - 2020
Y1 - 2020
N2 - The outbreak of 2019 Coronavirus Disease (COVID-19) has forced schools and universities around the world to adopt online learning. However, many educators are facing challenges because they do not have prior experience with online teaching and the transition happened rapidly. One effective way to keep students engaged and improve their learning is by using online simulation games. Simulation games provide opportunities for feedback and learning and can promote interdisciplinary and collaborative working styles. This research develops internet-based multiplayer interactive simulation games to teach manufacturing and supply chain concepts. The players in the supply-chain games include a customer, a manufacturer, an assembler, and a supplier. The simulation games are structured into three different parts: the backend server that handles the game logic, the client server that takes user input, and the database which stores the input information. The simulation involves producing car toys that satisfy customer requirements. A group of high school and community college educators tested the simulation games and provided feedback for improvement. The simulations were then deployed in the practice of high school and undergraduate classrooms. Feedback from teachers and students indicates that online simulations can improve effectiveness of teaching and learning.
AB - The outbreak of 2019 Coronavirus Disease (COVID-19) has forced schools and universities around the world to adopt online learning. However, many educators are facing challenges because they do not have prior experience with online teaching and the transition happened rapidly. One effective way to keep students engaged and improve their learning is by using online simulation games. Simulation games provide opportunities for feedback and learning and can promote interdisciplinary and collaborative working styles. This research develops internet-based multiplayer interactive simulation games to teach manufacturing and supply chain concepts. The players in the supply-chain games include a customer, a manufacturer, an assembler, and a supplier. The simulation games are structured into three different parts: the backend server that handles the game logic, the client server that takes user input, and the database which stores the input information. The simulation involves producing car toys that satisfy customer requirements. A group of high school and community college educators tested the simulation games and provided feedback for improvement. The simulations were then deployed in the practice of high school and undergraduate classrooms. Feedback from teachers and students indicates that online simulations can improve effectiveness of teaching and learning.
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M3 - Conference contribution
AN - SCOPUS:85105670008
T3 - Proceedings of the 2020 IISE Annual Conference
SP - 1056
EP - 1061
BT - Proceedings of the 2020 IISE Annual Conference
A2 - Cromarty, L.
A2 - Shirwaiker, R.
A2 - Wang, P.
PB - Institute of Industrial and Systems Engineers, IISE
T2 - 2020 Institute of Industrial and Systems Engineers Annual Conference and Expo, IISE 2020
Y2 - 1 November 2020 through 3 November 2020
ER -