Online gaming with robots vs. computers as allies vs. opponents

Eunil Park, Ki Joon Kim, S. Shyam Sundar, Angel P. Del Pobil

Research output: Chapter in Book/Report/Conference proceedingConference contribution

1 Scopus citations

Abstract

A 2 x 2 between-subjects experiment was conducted to examine the effects of the type of artificial agent (robot vs. computer) and the role of the agent (ally vs. enemy) on people's perceptions and evaluations of the agent when playing a video game. Participants perceived that playing the game with a robot was more enjoyable and easier than playing with a computer. Regardless of the agent type, participants reported that playing the game was more enjoyable when the agent played as an ally rather than as their opponent. Implications of notable findings are discussed.

Original languageEnglish (US)
Title of host publicationHRI'12 - Proceedings of the 7th Annual ACM/IEEE International Conference on Human-Robot Interaction
Pages205-206
Number of pages2
DOIs
StatePublished - 2012
Event7th Annual ACM/IEEE International Conference on Human-Robot Interaction, HRI'12 - Boston, MA, United States
Duration: Mar 5 2012Mar 8 2012

Publication series

NameHRI'12 - Proceedings of the 7th Annual ACM/IEEE International Conference on Human-Robot Interaction

Other

Other7th Annual ACM/IEEE International Conference on Human-Robot Interaction, HRI'12
Country/TerritoryUnited States
CityBoston, MA
Period3/5/123/8/12

All Science Journal Classification (ASJC) codes

  • Human-Computer Interaction

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