Skip to main navigation Skip to search Skip to main content

Online gaming with robots vs. computers as allies vs. opponents

Research output: Chapter in Book/Report/Conference proceeding › Conference contribution

Abstract

A 2 x 2 between-subjects experiment was conducted to examine the effects of the type of artificial agent (robot vs. computer) and the role of the agent (ally vs. enemy) on people's perceptions and evaluations of the agent when playing a video game. Participants perceived that playing the game with a robot was more enjoyable and easier than playing with a computer. Regardless of the agent type, participants reported that playing the game was more enjoyable when the agent played as an ally rather than as their opponent. Implications of notable findings are discussed.

Original languageEnglish (US)
Title of host publicationHRI'12 - Proceedings of the 7th Annual ACM/IEEE International Conference on Human-Robot Interaction
PublisherAssociation for Computing Machinery
Pages205-206
Number of pages2
ISBN (Print)9781450310635
DOIs
StatePublished - 2012
Event7th Annual ACM/IEEE International Conference on Human-Robot Interaction, HRI 2012 - Boston, MA, United States
Duration: Mar 5 2012 → Mar 8 2012

Publication series

NameHRI'12 - Proceedings of the 7th Annual ACM/IEEE International Conference on Human-Robot Interaction

Conference

Conference7th Annual ACM/IEEE International Conference on Human-Robot Interaction, HRI 2012
Country/TerritoryUnited States
CityBoston, MA
Period3/5/12 → 3/8/12

All Science Journal Classification (ASJC) codes

  • Human-Computer Interaction

Fingerprint

Dive into the research topics of 'Online gaming with robots vs. computers as allies vs. opponents'. Together they form a unique fingerprint.

Cite this