Abstract
We consider the problem of navigating through an unknown environment in which the obstacles are disjoint oriented rectangles enclosed in an n × n square room. The task of a navigating algorithm is to reach the center of the room starting from one of the corners. While there always exists a path of length n, the best previously known navigating algorithm finds paths of length n2O(√logn). We give an efficient deterministic algorithm which finds a path of length O(n log n); this algorithm uses tactile information only. Moreover, we prove that any deterministic algorithm can be forced to traverse a distance of Ω(n log n), even if it uses visual information.
Original language | English (US) |
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Pages (from-to) | 319-341 |
Number of pages | 23 |
Journal | Journal of Algorithms |
Volume | 17 |
Issue number | 3 |
DOIs | |
State | Published - Nov 1994 |
All Science Journal Classification (ASJC) codes
- Control and Optimization
- Computational Mathematics
- Computational Theory and Mathematics