TY - GEN
T1 - Optimal Real-Time Synchronized Scheduling for Collaborative Content Delivery
AU - Wang, Xuan
AU - Wu, Xiaoyi
AU - Sun, Ying
AU - Eryilmaz, Atilla
AU - Li, Bin
N1 - Publisher Copyright:
© 2025 IEEE.
PY - 2025
Y1 - 2025
N2 - Motivated by applications such as cloud gaming and collaborative mixed reality, we consider the real-time synchronized scheduling for collaborative content delivery from a server to a group of users, ensuring that all users can view the content simultaneously for each delivery. We introduce latency compensation to control the server's content delivery time for each user, aiming to maximize synchronization performance (i.e., minimizing the gap between maximum and minimum latencies) while keeping the overall latency as low as possible. Our objective function includes a non-smooth component. To address this, we employ the stochastic proximal point (SPP) that sequentially updates the delay compensation, requiring only the previous latency samples instead of latency distribution. We then explore the structure of the subproblems and utilize the alternating direction method of multipliers (ADMM) to decompose the computation, resulting in a low-computational update with the complexity of at most O (N\log N) per iteration, where N is the number of users. Furthermore, we capture the convergence rate of our proposed algorithm. Finally, we demonstrate the superiority of our proposed algorithm against two baselines through simulations, including those based on real network latency trace datasets.
AB - Motivated by applications such as cloud gaming and collaborative mixed reality, we consider the real-time synchronized scheduling for collaborative content delivery from a server to a group of users, ensuring that all users can view the content simultaneously for each delivery. We introduce latency compensation to control the server's content delivery time for each user, aiming to maximize synchronization performance (i.e., minimizing the gap between maximum and minimum latencies) while keeping the overall latency as low as possible. Our objective function includes a non-smooth component. To address this, we employ the stochastic proximal point (SPP) that sequentially updates the delay compensation, requiring only the previous latency samples instead of latency distribution. We then explore the structure of the subproblems and utilize the alternating direction method of multipliers (ADMM) to decompose the computation, resulting in a low-computational update with the complexity of at most O (N\log N) per iteration, where N is the number of users. Furthermore, we capture the convergence rate of our proposed algorithm. Finally, we demonstrate the superiority of our proposed algorithm against two baselines through simulations, including those based on real network latency trace datasets.
UR - https://www.scopus.com/pages/publications/105011032970
UR - https://www.scopus.com/pages/publications/105011032970#tab=citedBy
U2 - 10.1109/INFOCOM55648.2025.11044596
DO - 10.1109/INFOCOM55648.2025.11044596
M3 - Conference contribution
AN - SCOPUS:105011032970
T3 - Proceedings - IEEE INFOCOM
BT - INFOCOM 2025 - IEEE Conference on Computer Communications
PB - Institute of Electrical and Electronics Engineers Inc.
T2 - 2025 IEEE Conference on Computer Communications, INFOCOM 2025
Y2 - 19 May 2025 through 22 May 2025
ER -