TY - GEN
T1 - Optimizing Velocity Thresholds for Fixation Detection in Virtual Reality Using the I-VT Algorithm
AU - Zhao, Jiayan
AU - Jepma, Ate
AU - Wallgrun, Jan Oliver
AU - Klippel, Alexander
N1 - Publisher Copyright:
© 2025 IEEE.
PY - 2025
Y1 - 2025
N2 - Virtual reality (VR) offers an ecologically valid and scalable platform for eye-tracking research, enabling stereoscopic 3D visualization and unrestricted participant movement. However, these immersive features introduce complexities and uncertainties when directly applying traditional 2D eye-tracking methods. The present study addresses this challenge by validating and calibrating the velocity-threshold identification algorithm for fixation detection in VR-integrated eye trackers. A VR-based fixation task was designed to capture key aspects of immersive experiences, including head rotation and vergence adjustments. Rule-based criteria were developed to optimize the algorithm's velocity threshold using features such as the number of fixations and the proportion of gaze points falling within the target. The analysis of loss functions using cross-validation identified an optimal velocity threshold of 20-35° per second across target depths ranging from 1 m to 11 m. The outcome of our study enhances the validity of eye-tracking research in VR and provides a simple, reproducible workflow for calibrating fixation detection algorithms. Improving fixation detection to better understand gaze behavior can also lead to better overall user experience supported by more effective VR interactions and optimized designs to guide user focus.
AB - Virtual reality (VR) offers an ecologically valid and scalable platform for eye-tracking research, enabling stereoscopic 3D visualization and unrestricted participant movement. However, these immersive features introduce complexities and uncertainties when directly applying traditional 2D eye-tracking methods. The present study addresses this challenge by validating and calibrating the velocity-threshold identification algorithm for fixation detection in VR-integrated eye trackers. A VR-based fixation task was designed to capture key aspects of immersive experiences, including head rotation and vergence adjustments. Rule-based criteria were developed to optimize the algorithm's velocity threshold using features such as the number of fixations and the proportion of gaze points falling within the target. The analysis of loss functions using cross-validation identified an optimal velocity threshold of 20-35° per second across target depths ranging from 1 m to 11 m. The outcome of our study enhances the validity of eye-tracking research in VR and provides a simple, reproducible workflow for calibrating fixation detection algorithms. Improving fixation detection to better understand gaze behavior can also lead to better overall user experience supported by more effective VR interactions and optimized designs to guide user focus.
UR - https://www.scopus.com/pages/publications/105005154192
UR - https://www.scopus.com/pages/publications/105005154192#tab=citedBy
U2 - 10.1109/VRW66409.2025.00027
DO - 10.1109/VRW66409.2025.00027
M3 - Conference contribution
AN - SCOPUS:105005154192
T3 - Proceedings - 2025 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2025
SP - 90
EP - 96
BT - Proceedings - 2025 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2025
PB - Institute of Electrical and Electronics Engineers Inc.
T2 - 2025 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2025
Y2 - 8 March 2025 through 12 March 2025
ER -