TY - JOUR
T1 - Parental intention to support video game play by children with autism spectrum disorder
T2 - An application of the theory of planned behavior
AU - Finke, Erinn H.
AU - Hickerson, Benjamin
AU - McLaughlin, Eileen
N1 - Publisher Copyright:
© 2015 American Speech-Language-Hearing Association.
PY - 2015
Y1 - 2015
N2 - Purpose: The purpose of this study was to determine parental attitudes regarding engagement with video games by their children with autism spectrum disorder (ASD) and whether attitudes vary based on ASD symptom severity. Method: Online survey methodology was used to gather information from parents of children with ASD between the ages of 8 and 12 years. The finalized data set included 152 cases. Descriptive statistics and frequency analyses were used to examine participant demographics and video game play. Descriptive and inferential statistics were used to evaluate questions on the theory of planned behavior. Regression analyses determined the predictive ability of the theory of planned behavior constructs, and t tests provided additional descriptive information about between-group differences. Results: Children with ASD play video games. There are no significant differences in the time, intensity, or types of games played based on severity of ASD symptoms (mild vs. moderate). Parents of children with ASD had positive attitudes about video game play. Conclusions: Parents of children with ASD appear to support video game play. On average, parents indicated video game play was positive for their children with ASD, particularly if they believed the games were having a positive impact on their child’s development.
AB - Purpose: The purpose of this study was to determine parental attitudes regarding engagement with video games by their children with autism spectrum disorder (ASD) and whether attitudes vary based on ASD symptom severity. Method: Online survey methodology was used to gather information from parents of children with ASD between the ages of 8 and 12 years. The finalized data set included 152 cases. Descriptive statistics and frequency analyses were used to examine participant demographics and video game play. Descriptive and inferential statistics were used to evaluate questions on the theory of planned behavior. Regression analyses determined the predictive ability of the theory of planned behavior constructs, and t tests provided additional descriptive information about between-group differences. Results: Children with ASD play video games. There are no significant differences in the time, intensity, or types of games played based on severity of ASD symptoms (mild vs. moderate). Parents of children with ASD had positive attitudes about video game play. Conclusions: Parents of children with ASD appear to support video game play. On average, parents indicated video game play was positive for their children with ASD, particularly if they believed the games were having a positive impact on their child’s development.
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U2 - 10.1044/2015_LSHSS-13-0080
DO - 10.1044/2015_LSHSS-13-0080
M3 - Article
C2 - 25654509
AN - SCOPUS:84926340193
SN - 0161-1461
VL - 46
SP - 154
EP - 165
JO - Language, speech, and hearing services in schools
JF - Language, speech, and hearing services in schools
IS - 2
ER -