TY - GEN
T1 - Participatory design studio (PDS) - Inquiry-based collaborative design studio
AU - Muramoto, Katsuhiko
AU - Jemtrud, Michael
AU - Wiley, Danielle
AU - Kumar, Sonali
PY - 2007
Y1 - 2007
N2 - The research project investigates the use of immersive visualization systems through which student teams in multiple locations collaborate via simultaneous access to project data, visualization, modeling, simulation and multimodal interpersonal communication tools. As a preliminary report on a proof-of-concept design studio conducted during the spring semester of 2007 between the Immersive Environment Laboratory (IEL) at Pennsylvania State University and the Carleton Immersive Media Studio (CIMS) at Carleton University in Ottawa, the paper first describes the implementation of a network-centric collaborative design platform. The report articulates the "staging" of the conditions of possibility for a dynamic interplay between technological mediation and the reality of making, then compares the use of high bandwidth technology with customized symmetrical toolsets in the tele-collaborative educational environment, versus commercial toolsets deployed over moderate bandwidth connections. In each setting, the collaborative environment is assessed according to issues encountered by students and design outcomes. The effectiveness of the digitally mediated collaborative studio is also gauged in terms of student reaction to the learning process via feedback surveys and questionnaires.
AB - The research project investigates the use of immersive visualization systems through which student teams in multiple locations collaborate via simultaneous access to project data, visualization, modeling, simulation and multimodal interpersonal communication tools. As a preliminary report on a proof-of-concept design studio conducted during the spring semester of 2007 between the Immersive Environment Laboratory (IEL) at Pennsylvania State University and the Carleton Immersive Media Studio (CIMS) at Carleton University in Ottawa, the paper first describes the implementation of a network-centric collaborative design platform. The report articulates the "staging" of the conditions of possibility for a dynamic interplay between technological mediation and the reality of making, then compares the use of high bandwidth technology with customized symmetrical toolsets in the tele-collaborative educational environment, versus commercial toolsets deployed over moderate bandwidth connections. In each setting, the collaborative environment is assessed according to issues encountered by students and design outcomes. The effectiveness of the digitally mediated collaborative studio is also gauged in terms of student reaction to the learning process via feedback surveys and questionnaires.
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M3 - Conference contribution
AN - SCOPUS:84896974779
SN - 1934272256
SN - 9781934272251
T3 - IMSCI 2007 - International Multi-Conference on Society, Cybernetics and Informatics, Proceedings
SP - 152
EP - 157
BT - IMSCI 2007 - International Multi-Conference on Society, Cybernetics and Informatics, Proceedings
PB - International Institute of Informatics and Systemics, IIIS
T2 - International Multi-Conference on Society, Cybernetics and Informatics, IMSCI 2007
Y2 - 12 July 2007 through 15 July 2007
ER -