TY - GEN
T1 - Performance of a switching controller for pursuit-evasion scenarios with noisy measurements
AU - Goode, Brian J.
AU - Kurdila, Andrew J.
AU - Roan, Michael J.
PY - 2011
Y1 - 2011
N2 - This work presents an application of a switched control law for the pursuing agent in the Homicidal Chauffeur game. Past work by the authors has focused on the development of a fast decision making algorithm for pursuit-evasion scenarios based on partitioning the state space with regional objective functions chosen from a library of available strategies. The algorithm determines where, in terms of the state space, that each objective should be applied. In doing so, what is ordinarily a minimax problem becomes a simpler optimal control problem. One advantage of this strategy is that it is possible to rapidly update a control law based on measurements of another agent's dynamic capabilities acquired during play. In this work, we detail the construction of a switched controller for the Homicidal Chauffeur game. The pursuer initially has no knowledge of the evader's dynamics and must use speed measurements to update its control law during the game. Results outlined in this paper show a 25.6% increase in capture time compared to the case with perfect information with no decrease in the number of states that ultimately lead to capture.
AB - This work presents an application of a switched control law for the pursuing agent in the Homicidal Chauffeur game. Past work by the authors has focused on the development of a fast decision making algorithm for pursuit-evasion scenarios based on partitioning the state space with regional objective functions chosen from a library of available strategies. The algorithm determines where, in terms of the state space, that each objective should be applied. In doing so, what is ordinarily a minimax problem becomes a simpler optimal control problem. One advantage of this strategy is that it is possible to rapidly update a control law based on measurements of another agent's dynamic capabilities acquired during play. In this work, we detail the construction of a switched controller for the Homicidal Chauffeur game. The pursuer initially has no knowledge of the evader's dynamics and must use speed measurements to update its control law during the game. Results outlined in this paper show a 25.6% increase in capture time compared to the case with perfect information with no decrease in the number of states that ultimately lead to capture.
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U2 - 10.2316/P.2011.729-042
DO - 10.2316/P.2011.729-042
M3 - Conference contribution
AN - SCOPUS:80052168253
SN - 9780889868724
T3 - Proceedings of the 13th IASTED International Conference on Control and Applications, CA 2011
SP - 217
EP - 224
BT - Proceedings of the 13th IASTED International Conference on Control and Applications, CA 2011
T2 - 13th IASTED International Conference on Control and Applications, CA 2011
Y2 - 1 June 2011 through 3 June 2011
ER -