TY - GEN
T1 - Persuasion technology through mechanical sophistry
AU - Clark, Micah
AU - Bringsjord, Selmer
PY - 2008
Y1 - 2008
N2 - We introduce an approach to digital persuasive technology. In this approach, computing machines are given the power to persuade by generating what we call illusory arguments. These arguments derive their power in significant part by exploiting the empirical fact that humans succumb to cognitive illusions. The persuasion technology we present can be used for weal or woe, but at least for now, we approach the subject purely as AI engineers, not ethicists.
AB - We introduce an approach to digital persuasive technology. In this approach, computing machines are given the power to persuade by generating what we call illusory arguments. These arguments derive their power in significant part by exploiting the empirical fact that humans succumb to cognitive illusions. The persuasion technology we present can be used for weal or woe, but at least for now, we approach the subject purely as AI engineers, not ethicists.
UR - https://www.scopus.com/pages/publications/84859247053
UR - https://www.scopus.com/pages/publications/84859247053#tab=citedBy
M3 - Conference contribution
AN - SCOPUS:84859247053
SN - 1902956621
SN - 9781902956626
T3 - AISB 2008 Convention: Communication, Interaction and Social Intelligence - Proceedings of the AISB 2008 Symposium on Persuasive Technology
SP - 51
EP - 54
BT - AISB 2008 Convention
T2 - AISB 2008 Symposium on Persuasive Technology
Y2 - 1 April 2008 through 4 April 2008
ER -