Playing SNES games with neuroevolution of augmenting topologies

Son Pham, Keyi Zhang, Tung Phan, Jasper Ding, Christopher L. Dancy

Research output: Chapter in Book/Report/Conference proceedingConference contribution

3 Scopus citations

Abstract

Teaching a computer to play video games has generally been seen as a reasonable benchmark for developing new AI techniques. In recent years, extensive research has been completed to develop reinforcement learning (RL) algorithms to play various Atari 2600 games, resulting in new applications of algorithms such as Deep Q-Learning or Policy Gradient that outperform humans. However, games from Super Nintendo Entertainment System (SNES) are far more complicated than Atari 2600 games as many of these state-of-the-art algorithms still struggle to perform on this platform. In this paper, we present a new platform to research algorithms on SNES games and investigate NeuroEvolution of Augmenting Topologies (NEAT) as a possible approach to develop algorithms that outperform humans in SNES games.

Original languageEnglish (US)
Title of host publication32nd AAAI Conference on Artificial Intelligence, AAAI 2018
PublisherAAAI press
Pages8129-8130
Number of pages2
ISBN (Electronic)9781577358008
StatePublished - 2018
Event32nd AAAI Conference on Artificial Intelligence, AAAI 2018 - New Orleans, United States
Duration: Feb 2 2018Feb 7 2018

Publication series

Name32nd AAAI Conference on Artificial Intelligence, AAAI 2018

Other

Other32nd AAAI Conference on Artificial Intelligence, AAAI 2018
Country/TerritoryUnited States
CityNew Orleans
Period2/2/182/7/18

All Science Journal Classification (ASJC) codes

  • Artificial Intelligence

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