TY - GEN
T1 - Playing with strangers
T2 - 1st ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2014
AU - Kou, Yubo
AU - Gui, Xinning
N1 - Publisher Copyright:
© 2014 ACM. Publication rights licensed to ACM.
PY - 2014/10/19
Y1 - 2014/10/19
N2 - Game researchers have extensively studied how players form long-term social organizations such as guilds and clans to accomplish complex tasks such as raiding in online games. Few studies have been done to understand how temporary teams (or pickup groups) composed of strangers fulfill complex tasks. Riot Games' League of Legends, a team-based competitive online game, is played by two temporary teams. Players must collaborate with strangers in a relatively short time (about 30-50 minutes). How do players interact and collaborate with their teammates in temporary teams? To answer this question, we conducted an ethnographic study within the League of Legends community. We conducted 30 semi-structured interviews with experienced players. We found that rich social interaction exists within temporary teams. Players want to collaborate with strangers through communication and coordination. They discipline their own ways of interaction to facilitate collaboration. They try to exert influence over their teammates. We further discuss design implications for facilitating collaboration among strangers.
AB - Game researchers have extensively studied how players form long-term social organizations such as guilds and clans to accomplish complex tasks such as raiding in online games. Few studies have been done to understand how temporary teams (or pickup groups) composed of strangers fulfill complex tasks. Riot Games' League of Legends, a team-based competitive online game, is played by two temporary teams. Players must collaborate with strangers in a relatively short time (about 30-50 minutes). How do players interact and collaborate with their teammates in temporary teams? To answer this question, we conducted an ethnographic study within the League of Legends community. We conducted 30 semi-structured interviews with experienced players. We found that rich social interaction exists within temporary teams. Players want to collaborate with strangers through communication and coordination. They discipline their own ways of interaction to facilitate collaboration. They try to exert influence over their teammates. We further discuss design implications for facilitating collaboration among strangers.
UR - http://www.scopus.com/inward/record.url?scp=84943311726&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=84943311726&partnerID=8YFLogxK
U2 - 10.1145/2658537.2658538
DO - 10.1145/2658537.2658538
M3 - Conference contribution
AN - SCOPUS:84943311726
T3 - CHI PLAY 2014 - Proceedings of the 2014 Annual Symposium on Computer-Human Interaction in Play
SP - 161
EP - 169
BT - CHI PLAY 2014 - Proceedings of the 2014 Annual Symposium on Computer-Human Interaction in Play
PB - Association for Computing Machinery
Y2 - 19 October 2014 through 21 October 2014
ER -