TY - JOUR
T1 - Preparing for the lasting effects of COVID-19 on medical training
T2 - 66th International Annual Meeting of the Human Factors and Ergonomics Society, HFES 2022
AU - Gonzalez-Vargas, Jessica
AU - Tzamaras, Haroula
AU - Brown, Dailen
AU - Moore, Jason
AU - Miller, Scarlett
N1 - Publisher Copyright:
© 2022 by Human Factors and Ergonomics Society. All rights reserved.
PY - 2022
Y1 - 2022
N2 - Over the last several decades we have seen a shift from in-person to online training that has been exasperated by the COVID-19 pandemic. Researchers believe that many of these effects will be lasting which makes it even more important that the Human Factors community seek to step back and understand how to best train complex skills in a virtual world. The current paper is focused on understanding the utility of Virtual Reality (VR) in medical education for a hands-on procedural heavy procedure - ultrasound-guided Internal Jugular Central Venous Catheterization. Specifically, the objective of this study is to identify the potential utility of VR in US-IJCVC training through the design of a low-fidelity prototype and user interviews with three subject-matter experts. Results showed that the VR prototype designed is useful and provides a depth of knowledge and educational value which can be used to design innovative VR training approaches.
AB - Over the last several decades we have seen a shift from in-person to online training that has been exasperated by the COVID-19 pandemic. Researchers believe that many of these effects will be lasting which makes it even more important that the Human Factors community seek to step back and understand how to best train complex skills in a virtual world. The current paper is focused on understanding the utility of Virtual Reality (VR) in medical education for a hands-on procedural heavy procedure - ultrasound-guided Internal Jugular Central Venous Catheterization. Specifically, the objective of this study is to identify the potential utility of VR in US-IJCVC training through the design of a low-fidelity prototype and user interviews with three subject-matter experts. Results showed that the VR prototype designed is useful and provides a depth of knowledge and educational value which can be used to design innovative VR training approaches.
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U2 - 10.1177/1071181322661255
DO - 10.1177/1071181322661255
M3 - Conference article
AN - SCOPUS:85204389920
SN - 1071-1813
VL - 66
SP - 1877
EP - 1881
JO - Proceedings of the Human Factors and Ergonomics Society
JF - Proceedings of the Human Factors and Ergonomics Society
IS - 1
Y2 - 10 October 2022 through 14 October 2022
ER -