Provably Efficient Offline Reinforcement Learning with Perturbed Data Sources

Chengshuai Shi, Wei Xiong, Cong Shen, Jing Yang

Research output: Contribution to journalConference articlepeer-review


Existing theoretical studies on offline reinforcement learning (RL) mostly consider a dataset sampled directly from the target task. In practice, however, data often come from several heterogeneous but related sources. Motivated by this gap, this work aims at rigorously understanding offline RL with multiple datasets that are collected from randomly perturbed versions of the target task instead of from itself. An information-theoretic lower bound is derived, which reveals a necessary requirement on the number of involved sources in addition to that on the number of data samples. Then, a novel HetPEVI algorithm is proposed, which simultaneously considers the sample uncertainties from a finite number of data samples per data source and the source uncertainties due to a finite number of available data sources. Theoretical analyses demonstrate that HetPEVI can solve the target task as long as the data sources collectively provide a good data coverage. Moreover, HetPEVI is demonstrated to be optimal up to a polynomial factor of the horizon length. Finally, the study is extended to offline Markov games and offline robust RL, which demonstrates the generality of the proposed designs and theoretical analyses.

Original languageEnglish (US)
Pages (from-to)31353-31388
Number of pages36
JournalProceedings of Machine Learning Research
StatePublished - 2023
Event40th International Conference on Machine Learning, ICML 2023 - Honolulu, United States
Duration: Jul 23 2023Jul 29 2023

All Science Journal Classification (ASJC) codes

  • Artificial Intelligence
  • Software
  • Control and Systems Engineering
  • Statistics and Probability

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