TY - GEN
T1 - RAG-VR
T2 - 2025 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2025
AU - Ding, Shiyi
AU - Chen, Ying
N1 - Publisher Copyright:
© 2025 IEEE.
PY - 2025
Y1 - 2025
N2 - Recent advances in large language models (LLMs) provide new opportunities for context understanding in virtual reality (VR). However, VR contexts are often highly localized and personalized, limiting the effectiveness of general-purpose LLMs. To address this challenge, we present RAG-VR, the first 3D question-answering system for VR that incorporates retrieval-augmented generation (RAG), which augments an LLM with external knowledge retrieved from a localized knowledge database to improve the answer quality. RAG-VR includes a pipeline for extracting comprehensive knowledge about virtual environments and user conditions for accurate answer generation. To ensure efficient retrieval, RAG-VR offloads the retrieval process to a nearby edge server and uses only essential information during retrieval. Moreover, we train the retriever to effectively distinguish among relevant, irrelevant, and hard-to-differentiate information in relation to questions. RAG-VR improves answer accuracy by 17.9%-41.8% and reduces end-to-end latency by 34.5%-47.3% compared with two baseline systems.
AB - Recent advances in large language models (LLMs) provide new opportunities for context understanding in virtual reality (VR). However, VR contexts are often highly localized and personalized, limiting the effectiveness of general-purpose LLMs. To address this challenge, we present RAG-VR, the first 3D question-answering system for VR that incorporates retrieval-augmented generation (RAG), which augments an LLM with external knowledge retrieved from a localized knowledge database to improve the answer quality. RAG-VR includes a pipeline for extracting comprehensive knowledge about virtual environments and user conditions for accurate answer generation. To ensure efficient retrieval, RAG-VR offloads the retrieval process to a nearby edge server and uses only essential information during retrieval. Moreover, we train the retriever to effectively distinguish among relevant, irrelevant, and hard-to-differentiate information in relation to questions. RAG-VR improves answer accuracy by 17.9%-41.8% and reduces end-to-end latency by 34.5%-47.3% compared with two baseline systems.
UR - https://www.scopus.com/pages/publications/105005140593
UR - https://www.scopus.com/pages/publications/105005140593#tab=citedBy
U2 - 10.1109/VRW66409.2025.00034
DO - 10.1109/VRW66409.2025.00034
M3 - Conference contribution
AN - SCOPUS:105005140593
T3 - Proceedings - 2025 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2025
SP - 131
EP - 136
BT - Proceedings - 2025 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2025
PB - Institute of Electrical and Electronics Engineers Inc.
Y2 - 8 March 2025 through 12 March 2025
ER -