Abstract
This paper proposes a robot behavioral μ-selection method that maximizes a quantitative measure of languages in the discrete-event setting. This approach complements Q-learning (also called reinforcement learning) that has been widely used in behavioral robotics to learn primitive behaviors. While μ-selection assigns positive and negative weights to the marked states of a deterministic finite-state automaton (DFSA) model of robot operations, Q-learning as-signs reward/penalty on each transition. While the complexity of Q-learning increases exponentially in the number of states and actions, complexity of μ-selection is polynomial in the number of DFSA states. The paper also presents results of simulation experiments for a robotic scenario to demonstrate efficacy of the μ-selection method.
| Original language | English (US) |
|---|---|
| Pages (from-to) | 5126-5131 |
| Number of pages | 6 |
| Journal | Proceedings of the American Control Conference |
| Volume | 6 |
| State | Published - 2004 |
| Event | Proceedings of the 2004 American Control Conference (AAC) - Boston, MA, United States Duration: Jun 30 2004 → Jul 2 2004 |
All Science Journal Classification (ASJC) codes
- Electrical and Electronic Engineering
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