TY - GEN
T1 - Room acoustics computer modeling
T2 - AEI 2006
AU - Vigeant, Michelle C.
AU - Wang, Lily M.
AU - Rindel, Jens Holger
PY - 2006
Y1 - 2006
N2 - Auralizations are very useful in the design of performing arts spaces, where auralization is the process of rendering audible the sound field in a space, in such a way as to simulate the binaural listening experience at a given position in the modeled space. One of the fundamental modeling inputs to create auralizations is the source directivity. Standard methods involve inputting the measured source directivity, calculating the impulse response and convolving it with a single channel anechoic recording. An initial study was conducted using this method and the results showed significant differences in reverberation time and clarity index when using a directional versus omni-directional source. Further research was conducted focusing on an alternative method of modeling source directivity that involves multi-channel anechoic recordings to create auralizations. Subjective tests were conducted comparing auralizations made with one, four and thirteen channels, with three different instrument types and subjects rated differences in realism. An analysis of variance (ANOVA) was carried out to determine the effect of the number of channels and instrument on realism. The primary result from this study was that subjects rated the auralizations made with an increasing number of channels as sounding more realistic, indicating that when more accurate source directivity information is used a more realistic auralization is possible. Copyright ASCE 2006.
AB - Auralizations are very useful in the design of performing arts spaces, where auralization is the process of rendering audible the sound field in a space, in such a way as to simulate the binaural listening experience at a given position in the modeled space. One of the fundamental modeling inputs to create auralizations is the source directivity. Standard methods involve inputting the measured source directivity, calculating the impulse response and convolving it with a single channel anechoic recording. An initial study was conducted using this method and the results showed significant differences in reverberation time and clarity index when using a directional versus omni-directional source. Further research was conducted focusing on an alternative method of modeling source directivity that involves multi-channel anechoic recordings to create auralizations. Subjective tests were conducted comparing auralizations made with one, four and thirteen channels, with three different instrument types and subjects rated differences in realism. An analysis of variance (ANOVA) was carried out to determine the effect of the number of channels and instrument on realism. The primary result from this study was that subjects rated the auralizations made with an increasing number of channels as sounding more realistic, indicating that when more accurate source directivity information is used a more realistic auralization is possible. Copyright ASCE 2006.
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U2 - 10.1061/40798(190)22
DO - 10.1061/40798(190)22
M3 - Conference contribution
AN - SCOPUS:33845692000
SN - 0784407983
SN - 9780784407981
T3 - AEI 2006: Building Integration Solutions - Proceedings of the 2006 Architectural Engineering National Conference
SP - 22
BT - AEI 2006
Y2 - 29 March 2006 through 1 April 2006
ER -