Schrödinger's Category: Active Learning in the Face of Label Ambiguity

John D. Patterson, Elisabeth A. Karuza

Research output: Contribution to conferencePaperpeer-review

Abstract

Research on active category learning-i.e., where the learner manipulates continuous feature dimensions of novel objects and receives labels for their self-generated exemplars-has routinely shown that people prefer to sample from regions of the space with high class uncertainty (near category boundaries). Prevailing accounts suggest that this strategy facilitates an understanding of the subtle distinctions between categories. However, prior work has focused on situations where category boundaries are rigid. In actuality, the boundaries between natural categories are often fuzzy or unclear. Here, we ask: do learners pursue uncertainty sampling when labels at the boundary are themselves uncertain? To answer this question, we introduce a fuzzy buffer around a target category where conflicting labels are returned from two 'teachers,' then we evaluate how sampling and representation are affected. We find that, relative to the rigid boundary case, learners avoid uncertainty, opting to sample densely from highly certain regions of the target category as opposed to its boundary. Subsequent generalization tests reveal that the sampling strategies encouraged by the fuzzy boundary negatively affected participants' grasp of category structure, even outside the fuzzy buffer zone.

Original languageEnglish (US)
Pages1632-1638
Number of pages7
StatePublished - 2020
Event42nd Annual Meeting of the Cognitive Science Society: Developing a Mind: Learning in Humans, Animals, and Machines, CogSci 2020 - Virtual, Online
Duration: Jul 29 2020Aug 1 2020

Conference

Conference42nd Annual Meeting of the Cognitive Science Society: Developing a Mind: Learning in Humans, Animals, and Machines, CogSci 2020
CityVirtual, Online
Period7/29/208/1/20

All Science Journal Classification (ASJC) codes

  • Artificial Intelligence
  • Computer Science Applications
  • Human-Computer Interaction
  • Cognitive Neuroscience

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