Abstract
As the video game industry grows, both developers and creative authors seek new ways to simplify the process of controlling story content using scripts. This paper describes a story model and its software implementation, ScriptEase II, designed to solve this game design bottleneck. ScriptEase II is the second generation of the ScriptEase system, whose goal was to enable game authors with no programming ability to generate scripting code from high-level game patterns. ScriptEase II differs from the original in two important ways. First, ScriptEase II uses game-dependent translators to generate scripts for any game engine. Second, ScriptEase II uses a drag-and-drop interface that simplifies the story component creation menus that grew cumbersome in the original ScriptEase. The feasibility of code generation has been validated using three different game engines and the advantages of the simple drag-and-drop interface have been validated by a user study.
Original language | English (US) |
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Pages | 170-176 |
Number of pages | 7 |
State | Published - Jan 1 2013 |
Event | 9th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2013 - Boston, United States Duration: Oct 14 2013 → Oct 18 2013 |
Other
Other | 9th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2013 |
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Country/Territory | United States |
City | Boston |
Period | 10/14/13 → 10/18/13 |
All Science Journal Classification (ASJC) codes
- Visual Arts and Performing Arts
- Artificial Intelligence