TY - JOUR
T1 - Self-identification as a “gamer” among college students
T2 - Influencing factors and perceived characteristics
AU - Stone, Jeffrey A.
N1 - Publisher Copyright:
© The Author(s) 2019.
PY - 2019/11/1
Y1 - 2019/11/1
N2 - Much of the research involving perceived characteristics of so-called “gamers” has been directed at deconstructing traditional stereotypes associated with the term. As gaming has become mainstream, research has investigated the changing nature of the term “gamer” as well as the factors which influence the perceptions of gamers. This study extends the literature by examining modern perceptions of “gamer” among a set of college-age adults. The study explores factors which impact self-identification as a “gamer” and uses content analysis to explore perceived characteristics of gamers. The results confirm that previously found factors influencing self-identification (frequency of play, gaming in the social network) still correlate with the “gamer” identity. The results also show that while traditional stereotypes still persist, the perceived meaning of the term “gamer” may be evolving. These results provide a foundation for future examinations of the gamer identity and provide insight into the evolution of the traditional gamer stereotype.
AB - Much of the research involving perceived characteristics of so-called “gamers” has been directed at deconstructing traditional stereotypes associated with the term. As gaming has become mainstream, research has investigated the changing nature of the term “gamer” as well as the factors which influence the perceptions of gamers. This study extends the literature by examining modern perceptions of “gamer” among a set of college-age adults. The study explores factors which impact self-identification as a “gamer” and uses content analysis to explore perceived characteristics of gamers. The results confirm that previously found factors influencing self-identification (frequency of play, gaming in the social network) still correlate with the “gamer” identity. The results also show that while traditional stereotypes still persist, the perceived meaning of the term “gamer” may be evolving. These results provide a foundation for future examinations of the gamer identity and provide insight into the evolution of the traditional gamer stereotype.
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U2 - 10.1177/1461444819854733
DO - 10.1177/1461444819854733
M3 - Article
AN - SCOPUS:85067841503
SN - 1461-4448
VL - 21
SP - 2607
EP - 2627
JO - New Media and Society
JF - New Media and Society
IS - 11-12
ER -