Social-Aware Group Display Configuration in VR Conference

Bay Yuan Hsu, Chih Ya Shen, Hao Shan Yuan, Wang Chien Lee, De Nian Yang

Research output: Contribution to journalConference articlepeer-review

1 Scopus citations

Abstract

Virtual Reality (VR) has emerged due to advancements in hardware and computer graphics. During the pandemic, conferences and exhibitions leveraging VR have gained attention. However, large-scale VR conferences, face a significant problem not yet studied in the literature - displaying too many irrelevant users on the screen which may negatively impact the user experience. To address this issue, we formulate a new research problem, Social-Aware VR Conference Group Display Configuration (SVGD). Accordingly, we design the Social Utility-Aware VR Conference Group Formation (SVC) algorithm, which is a 2-approximation algorithm to SVGD. SVC iteratively selects either the P-Configuration or S-Configuration based on their effective ratios. This ensures that in each iteration, SVC identifies and chooses the solution with the highest current effectiveness. Experiments on real metaverse datasets show that the proposed SVC outperforms 11 baselines by 75% in terms of solution quality.

Original languageEnglish (US)
Pages (from-to)8517-8525
Number of pages9
JournalProceedings of the AAAI Conference on Artificial Intelligence
Volume38
Issue number8
DOIs
StatePublished - Mar 25 2024
Event38th AAAI Conference on Artificial Intelligence, AAAI 2024 - Vancouver, Canada
Duration: Feb 20 2024Feb 27 2024

All Science Journal Classification (ASJC) codes

  • Artificial Intelligence

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