TY - JOUR
T1 - Some futures for cognitive modeling and architectures
T2 - design patterns for including better interaction with the world, moderators, and improved model to data fits (and so can you)
AU - Ritter, Frank E.
AU - Tehranchi, Farnaz
AU - Dancy, Christopher L.
AU - Kase, Sue E.
N1 - Funding Information:
Stephen Colbert’s (2007) I am America (and so can you!) provided inspiration for the title. This report was supported by ONR (N00014-15–1-2275). It is based on a plenary presented at BRIMS 2018. The work reported has been supported by a wide range of sponsors noted in the individual reports. Ritter would like to thank his collaborators, including the ACS Lab, Agent Oriented Systems (Lucas, Evertsz, Pedrotti), Jeanette Bennett, Jen Bittner, Robert Hester, Laura Klein, Drew Pruett, Robert St. Amant, Mike Schoelles, Courtney Whetzel, and folks at Charles River Analytics (Weyhrauch, Niehaus, Lynn). This report was improved by comments from Cesar Colchado, Joseph DiPalma, Raphael Rodriguez, David Schwartz, and two kind, helpful, anonymous reviewers. Steve Crocker provided particularly helpful comments on what we thought was a clean manuscript. Any errors, of course, remain the fault of the authors.
Funding Information:
Stephen Colbert’s (2007) I am America (and so can you!) provided inspiration for the title. This report was supported by ONR (N00014-15–1-2275). It is based on a plenary presented at BRIMS 2018. The work reported has been supported by a wide range of sponsors noted in the individual reports. Ritter would like to thank his collaborators, including the ACS Lab, Agent Oriented Systems (Lucas, Evertsz, Pedrotti), Jeanette Bennett, Jen Bittner, Robert Hester, Laura Klein, Drew Pruett, Robert St. Amant, Mike Schoelles, Courtney Whetzel, and folks at Charles River Analytics (Weyhrauch, Niehaus, Lynn). This report was improved by comments from Cesar Colchado, Joseph DiPalma, Raphael Rodriguez, David Schwartz, and two kind, helpful, anonymous reviewers. Steve Crocker provided particularly helpful comments on what we thought was a clean manuscript. Any errors, of course, remain the fault of the authors.
Publisher Copyright:
© 2020, Springer Science+Business Media, LLC, part of Springer Nature.
PY - 2020/9/1
Y1 - 2020/9/1
N2 - We note some future areas for work with cognitive models and agents that as Colbert (I am America (and so can you!), 2007) notes, “so can you”. We present three approaches as something like design patterns, so they can be applied to other architectures and tasks. These areas are: (a) Interacting directly with the screen-as-world. It is now possible for models to interact with uninstrumented interfaces both on the machine that the model is running on as well as remote machines. Improved interaction can not only support a broader range of behavior but also make the interaction more accurately model human behavior on tasks that include interaction. Just one implication is that this will force models to have more knowledge about interaction, an area that has been little modeled but essential for all tasks. (b) Providing the cognitive architecture with more representation of the body. In our example, we provide a physiological substrate to implement behavioral moderators’ effects on cognition. Cognitive architectures can now be broader in the measurements they predict and correspond to. This approach provides a more complete and theoretically appropriate way to include new aspects of behavior including stressor effects and emotions in models. And (c) using machine learning techniques, particularly genetic algorithms (GAs), to fit models to data. Because of the model complexity, this is equivalent to performing a multi-variable non-linear stochastic multiple-output regression. Doing this by hand is completely inadequate. While there is a danger of overfitting using a GA, these fits can help provide a better understanding of the model and architecture, including how the architecture changes under moderators such stress. This paper also includes some notes on model maintenance and reporting.
AB - We note some future areas for work with cognitive models and agents that as Colbert (I am America (and so can you!), 2007) notes, “so can you”. We present three approaches as something like design patterns, so they can be applied to other architectures and tasks. These areas are: (a) Interacting directly with the screen-as-world. It is now possible for models to interact with uninstrumented interfaces both on the machine that the model is running on as well as remote machines. Improved interaction can not only support a broader range of behavior but also make the interaction more accurately model human behavior on tasks that include interaction. Just one implication is that this will force models to have more knowledge about interaction, an area that has been little modeled but essential for all tasks. (b) Providing the cognitive architecture with more representation of the body. In our example, we provide a physiological substrate to implement behavioral moderators’ effects on cognition. Cognitive architectures can now be broader in the measurements they predict and correspond to. This approach provides a more complete and theoretically appropriate way to include new aspects of behavior including stressor effects and emotions in models. And (c) using machine learning techniques, particularly genetic algorithms (GAs), to fit models to data. Because of the model complexity, this is equivalent to performing a multi-variable non-linear stochastic multiple-output regression. Doing this by hand is completely inadequate. While there is a danger of overfitting using a GA, these fits can help provide a better understanding of the model and architecture, including how the architecture changes under moderators such stress. This paper also includes some notes on model maintenance and reporting.
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UR - http://www.scopus.com/inward/citedby.url?scp=85083482923&partnerID=8YFLogxK
U2 - 10.1007/s10588-020-09308-7
DO - 10.1007/s10588-020-09308-7
M3 - Article
AN - SCOPUS:85083482923
SN - 1381-298X
VL - 26
SP - 278
EP - 306
JO - Computational and Mathematical Organization Theory
JF - Computational and Mathematical Organization Theory
IS - 3
ER -