Abstract
In this paper, we discuss hardware acceleration for real-time physical modeling that would allow for realistic virtual environments. Additionally, we propose algorithms and their architectural implementation (SPARTA), which is specifically tuned for real-time use. We expect performance orders of magnitude higher than general-purpose CPUs.
| Original language | English (US) |
|---|---|
| Pages (from-to) | 177-182 |
| Number of pages | 6 |
| Journal | Proceedings of the IEEE Great Lakes Symposium on VLSI |
| State | Published - Jan 1 2000 |
| Event | GLSVLSI 2000: 10th Great Lakes Symposium on VLSI - Chicago, IL, USA Duration: Mar 2 2000 → Mar 4 2000 |
All Science Journal Classification (ASJC) codes
- Electrical and Electronic Engineering
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