TY - GEN
T1 - Student preferences on tactile versus digital learning
T2 - 15th International Conference on Engineering and Product Design Education: Design Education - Growing Our Future, EPDE 2013
AU - Kremer, Gül E.
AU - Tucker, Conrad
AU - Jackson, Kathy
PY - 2013
Y1 - 2013
N2 - Given the potential diversity of our engineering students in terms of their preparation to complete engineering design tasks, we sought to understand the implications of digital versus physical preferences in manipulating objects while completing computer aided design (CAD) tasks. We speculated that today's students who are more technology savvy would be better in virtual/digital environments (i.e., comprehension and virtual manipulation); on the other, we thought that although helpful virtual/digital experiences would not be as concrete as literally working with products, and thus the need for this additional level of concrete comprehension would be salient. Using a subject pool of 54 students, we have completed timed, in-class experiments to study our hypotheses. Results indicate that indeed some engineering students have strong preferences/comfort with virtually handling products, and for those students, timed design exercise where the interaction with the designed product was through only digital means, the performance was higher. On the other hand, student responses to questions relevant to physical manipulation of the product highly correlated with their perceptions relevant to manipulating products virtually; thus, we speculate that this points to the learning from "tinkering" in general, where students do not distinguish between the means - virtual or physical. Further (qualitative) research is needed to substantiate this however. The results of this study have implications for how solid modelling courses can be designed to be more inclusive in nature to account for learning preferences.
AB - Given the potential diversity of our engineering students in terms of their preparation to complete engineering design tasks, we sought to understand the implications of digital versus physical preferences in manipulating objects while completing computer aided design (CAD) tasks. We speculated that today's students who are more technology savvy would be better in virtual/digital environments (i.e., comprehension and virtual manipulation); on the other, we thought that although helpful virtual/digital experiences would not be as concrete as literally working with products, and thus the need for this additional level of concrete comprehension would be salient. Using a subject pool of 54 students, we have completed timed, in-class experiments to study our hypotheses. Results indicate that indeed some engineering students have strong preferences/comfort with virtually handling products, and for those students, timed design exercise where the interaction with the designed product was through only digital means, the performance was higher. On the other hand, student responses to questions relevant to physical manipulation of the product highly correlated with their perceptions relevant to manipulating products virtually; thus, we speculate that this points to the learning from "tinkering" in general, where students do not distinguish between the means - virtual or physical. Further (qualitative) research is needed to substantiate this however. The results of this study have implications for how solid modelling courses can be designed to be more inclusive in nature to account for learning preferences.
UR - http://www.scopus.com/inward/record.url?scp=84891307593&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=84891307593&partnerID=8YFLogxK
M3 - Conference contribution
AN - SCOPUS:84891307593
SN - 9781904670421
T3 - Proceedings of the 15th International Conference on Engineering and Product Design Education: Design Education - Growing Our Future, EPDE 2013
SP - 735
EP - 739
BT - Proceedings of the 15th International Conference on Engineering and Product Design Education
Y2 - 5 September 2013 through 6 September 2013
ER -