TY - JOUR
T1 - Studies of student engagement in gamified online discussions
AU - Ding, Lu
AU - Kim, Chan Min
AU - Orey, Michael
PY - 2017/12
Y1 - 2017/12
N2 - This article presents two trial studies using the gamification approach in online discussions to increase student engagement. A gamified online discussion tool, gEchoLu, was designed and implemented. The first trial focused on examining student engagement in online discussions. The results indicated that gEchoLu had positive influences on student behavioral engagement, emotional engagement, and cognitive engagement. The second trial aimed to investigate the effect of specific game elements implemented in gEchoLu on student motivation and engagement in online discussions. Findings from the second trial suggested that badges, thumps-ups, progress bars, and avatars in gEchoLu promoted student engagement in online discussions. The limitations and implications are discussed.
AB - This article presents two trial studies using the gamification approach in online discussions to increase student engagement. A gamified online discussion tool, gEchoLu, was designed and implemented. The first trial focused on examining student engagement in online discussions. The results indicated that gEchoLu had positive influences on student behavioral engagement, emotional engagement, and cognitive engagement. The second trial aimed to investigate the effect of specific game elements implemented in gEchoLu on student motivation and engagement in online discussions. Findings from the second trial suggested that badges, thumps-ups, progress bars, and avatars in gEchoLu promoted student engagement in online discussions. The limitations and implications are discussed.
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U2 - 10.1016/j.compedu.2017.06.016
DO - 10.1016/j.compedu.2017.06.016
M3 - Article
AN - SCOPUS:85027533609
SN - 0360-1315
VL - 115
SP - 126
EP - 142
JO - Computers and Education
JF - Computers and Education
ER -