TY - GEN
T1 - Synthesis of forms
T2 - 2021 CHI Conference on Human Factors in Computing Systems: Making Waves, Combining Strengths, CHI 2021
AU - Ghajargar, Maliheh
AU - Bardzell, Jefrey
N1 - Publisher Copyright:
© 2021 ACM.
PY - 2021/5/6
Y1 - 2021/5/6
N2 - Synthesis, or the integration of hitherto separated elements, is a prominent concept in theories of design processes. Synthesis often happens when there is a need to make a decision, though it is often the result of a combination of diferent alternatives, instead of deciding in favor of one and eliminating another. In many design studies, synthesis has been investigated in the contexts of everyday design-bicycle frames, sewing machines, commercial architecture. We were interested in how it might apply in contexts of refective design, whose pragmatics often depend on diferent interrelationships between users and technological products. In this paper, we argue that designing everyday use objects for refection requires a synthesis of two apparently opposite forms: conventionally practical forms, since they are everyday use objects, and evocative forms, since they make users think. We provide two examples of everyday objects for refection that we believe synthesize both conventionally practical and evocative forms, analyzing the design processes that led to these forms, and discussing how these refective designs embody diferent forms of synthesis.
AB - Synthesis, or the integration of hitherto separated elements, is a prominent concept in theories of design processes. Synthesis often happens when there is a need to make a decision, though it is often the result of a combination of diferent alternatives, instead of deciding in favor of one and eliminating another. In many design studies, synthesis has been investigated in the contexts of everyday design-bicycle frames, sewing machines, commercial architecture. We were interested in how it might apply in contexts of refective design, whose pragmatics often depend on diferent interrelationships between users and technological products. In this paper, we argue that designing everyday use objects for refection requires a synthesis of two apparently opposite forms: conventionally practical forms, since they are everyday use objects, and evocative forms, since they make users think. We provide two examples of everyday objects for refection that we believe synthesize both conventionally practical and evocative forms, analyzing the design processes that led to these forms, and discussing how these refective designs embody diferent forms of synthesis.
UR - http://www.scopus.com/inward/record.url?scp=85106679389&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=85106679389&partnerID=8YFLogxK
U2 - 10.1145/3411764.3445232
DO - 10.1145/3411764.3445232
M3 - Conference contribution
AN - SCOPUS:85106679389
T3 - Conference on Human Factors in Computing Systems - Proceedings
BT - CHI 2021 - Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems
PB - Association for Computing Machinery
Y2 - 8 May 2021 through 13 May 2021
ER -