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Teaching Object-Oriented software engineering through Problem-Based Learning in the context of game design

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

Although Object Orientation is emphasised in software engineering education, few have attempted to alleviate the initial learning curve associated with an inexperienced audience in non-computer science disciplines. The authors propose a Problem-Based Learning curriculum centered on game development to deliver basic Object-Oriented programming concepts in an interactive and engaging manner. Class activities occur within the context of the Object-Oriented Rational Unified Process. One of the most significant contributions of this paper lies in the design of class modules containing tasks intended to educate students on Object-Oriented Software Engineering in an incremental and self-actuated way.

Original languageEnglish (US)
Title of host publicationProceedings - 21st Conference on Software Engineering Education and Training, CSEET 2008
Pages137-144
Number of pages8
DOIs
StatePublished - 2008
Event21st Conference on Software Engineering Education and Training, CSEET 2008 - Charleston, SC, United States
Duration: Apr 14 2008Apr 17 2008

Publication series

NameSoftware Engineering Education Conference, Proceedings
ISSN (Print)1093-0175

Other

Other21st Conference on Software Engineering Education and Training, CSEET 2008
Country/TerritoryUnited States
CityCharleston, SC
Period4/14/084/17/08

All Science Journal Classification (ASJC) codes

  • Software
  • Education

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