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Teaming Tribulations: Using a Role Playing Game to Improve Teaming Outcomes
Charlotte Marr De Vries
,
Qi Dunsworth
, Doyle Dodd
School of Engineering (Behrend)
School of Humanities & Social Sciences (Behrend)
Research output
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Contribution to journal
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Conference article
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peer-review
Overview
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Dive into the research topics of 'Teaming Tribulations: Using a Role Playing Game to Improve Teaming Outcomes'. Together they form a unique fingerprint.
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Keyphrases
Tribulation
100%
Role-playing Game
100%
Design Teams
66%
Initial Bias
66%
Board Games
66%
Design Process
33%
Teammates
33%
Design Basis
33%
Survey Data
33%
Challenging Tasks
33%
Classroom Environment
33%
Pedagogy
33%
Concept Selection
33%
Game Concepts
33%
Design Course
33%
Score-based
33%
Role-play
33%
Group Projects
33%
Concept Generation
33%
Personality Types
33%
Fast Design
33%
Comfort Zone
33%
Low-fidelity Simulation
33%
Computer Science
Personality Type
100%
Year Conference
100%
Game Playing
100%
Selection Method
100%
Engineering
Design Process
100%
Selection Method
100%
Submitter
100%
Comfort Zone
100%
Social Sciences
Role Playing
100%
Team Design
50%
Survey Analysis
50%
Classroom Environment
50%
Emotions
50%
Project Group
50%
Psychology
Role-Playing
100%
Classroom Environment
50%