TY - JOUR
T1 - Tell me before you stream me
T2 - Managing information disclosure in video game live streaming
AU - Li, Yao
AU - Kou, Yubo
AU - Lee, Je Seok
AU - Kobsa, Alfred
N1 - Publisher Copyright:
© Copyright is held by the owner/author(s). Publication rights licensed to ACM.
PY - 2018/11
Y1 - 2018/11
N2 - Live streaming is a new media format that simultaneously records and broadcasts in real time, in multiple channels including video, audio, and text. A new application area of live streaming is in the video game community, where players stream their gameplay. Since most of the streamed games are team-based, one’s live streaming may involve other players’ gameplay and disclosure. In the present paper, we aim to understand the attitudes and strategies of players who have been streamed by others in video game live streaming. From an interview study with 20 World of Warcraft (WoW) players, we found that participants had concerns about being streamed due to different factors, and adopted individual and collaborative strategies to cope with their concerns. We discuss privacy challenges in live streaming and present design implications for live streaming tools to improve privacy management.
AB - Live streaming is a new media format that simultaneously records and broadcasts in real time, in multiple channels including video, audio, and text. A new application area of live streaming is in the video game community, where players stream their gameplay. Since most of the streamed games are team-based, one’s live streaming may involve other players’ gameplay and disclosure. In the present paper, we aim to understand the attitudes and strategies of players who have been streamed by others in video game live streaming. From an interview study with 20 World of Warcraft (WoW) players, we found that participants had concerns about being streamed due to different factors, and adopted individual and collaborative strategies to cope with their concerns. We discuss privacy challenges in live streaming and present design implications for live streaming tools to improve privacy management.
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U2 - 10.1145/3274376
DO - 10.1145/3274376
M3 - Article
AN - SCOPUS:85066421100
SN - 2573-0142
VL - 2
JO - Proceedings of the ACM on Human-Computer Interaction
JF - Proceedings of the ACM on Human-Computer Interaction
IS - CSCW
M1 - 107
ER -