The call of the eco-weird in fiction, films, and games

Research output: Book/ReportBook

Abstract

This edited volume identifies and analyses the Eco-Weird as an interdisciplinary theoretical tool for engaging in fictional, philosophical, filmic, and ludic texts. It is the first volume to engage in the study of the Eco-Weird, which is a developing field at the intersection of environmental thought and Weird fiction, broadly construed to include literature, games, films, art, and television shows. The Eco-Weird has intersections with other literary and scholarly fields, including horror studies, game studies, phenomenology, literary criticism, and eco-criticism, but provides a unique set of tools to engage both its texts and the ongoing environmental crises of climate change, environmental justice, pollution, and more.

Original languageEnglish (US)
PublisherSpringer Nature
Number of pages247
ISBN (Electronic)9783031771262
ISBN (Print)9783031771255
DOIs
StatePublished - Feb 28 2025

All Science Journal Classification (ASJC) codes

  • General Arts and Humanities
  • General Social Sciences
  • General Environmental Science

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