Abstract
This edited volume identifies and analyses the Eco-Weird as an interdisciplinary theoretical tool for engaging in fictional, philosophical, filmic, and ludic texts. It is the first volume to engage in the study of the Eco-Weird, which is a developing field at the intersection of environmental thought and Weird fiction, broadly construed to include literature, games, films, art, and television shows. The Eco-Weird has intersections with other literary and scholarly fields, including horror studies, game studies, phenomenology, literary criticism, and eco-criticism, but provides a unique set of tools to engage both its texts and the ongoing environmental crises of climate change, environmental justice, pollution, and more.
| Original language | English (US) |
|---|---|
| Publisher | Springer Nature |
| Number of pages | 247 |
| ISBN (Electronic) | 9783031771262 |
| ISBN (Print) | 9783031771255 |
| DOIs | |
| State | Published - Feb 28 2025 |
UN SDGs
This output contributes to the following UN Sustainable Development Goals (SDGs)
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SDG 13 Climate Action
All Science Journal Classification (ASJC) codes
- General Arts and Humanities
- General Social Sciences
- General Environmental Science
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