TY - GEN
T1 - The Effects of Visual Realism on Spatial Memory and Exploration Patterns in Virtual Reality
AU - Huang, Jiawei
AU - Klippel, Alexander
N1 - Publisher Copyright:
© 2020 ACM.
PY - 2020/11/1
Y1 - 2020/11/1
N2 - Understanding the effects of environmental features such as visual realism on spatial memory can inform a human-centered design of virtual environments. This paper investigates the effects of visual realism on object location memory in virtual reality, taking account of individual differences, gaze, and locomotion. Participants freely explored two environments which varied in visual realism, and then recalled the locations of objects by returning the misplaced objects back to original locations. Overall, we did not find a significant relationship between visual realism and object location memory. We found, however, that individual differences such as spatial ability and gender accounted for more variance than visual realism. Gaze and locomotion analysis suggest that participants exhibited longer gaze duration and more clustered movement patterns in the low realism condition. Preliminary inspection further found that locomotion hotspots coincided with objects that showed a significant gaze time difference between high and low visual realism levels. These results suggest that high visual realism still provides positive spatial learning affordances but the effects are more intricate.
AB - Understanding the effects of environmental features such as visual realism on spatial memory can inform a human-centered design of virtual environments. This paper investigates the effects of visual realism on object location memory in virtual reality, taking account of individual differences, gaze, and locomotion. Participants freely explored two environments which varied in visual realism, and then recalled the locations of objects by returning the misplaced objects back to original locations. Overall, we did not find a significant relationship between visual realism and object location memory. We found, however, that individual differences such as spatial ability and gender accounted for more variance than visual realism. Gaze and locomotion analysis suggest that participants exhibited longer gaze duration and more clustered movement patterns in the low realism condition. Preliminary inspection further found that locomotion hotspots coincided with objects that showed a significant gaze time difference between high and low visual realism levels. These results suggest that high visual realism still provides positive spatial learning affordances but the effects are more intricate.
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U2 - 10.1145/3385956.3418945
DO - 10.1145/3385956.3418945
M3 - Conference contribution
AN - SCOPUS:85095858713
T3 - Proceedings of the ACM Symposium on Virtual Reality Software and Technology, VRST
BT - Proceedings - VRST 2020
A2 - Spencer, Stephen N.
PB - Association for Computing Machinery
T2 - 26th ACM Symposium on Virtual Reality Software and Technology, VRST 2020
Y2 - 1 November 2020 through 4 November 2020
ER -