Abstract
This paper concerns the impact and reception of gamification elements that were added to the online homework system WeBWorK. After performing two studies, we found that the students felt that the gamification system rewarded them for their effort. However, we did not find any indication that gamification elements improved student performance when compared with a control group.
Original language | English (US) |
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Pages (from-to) | 557-569 |
Number of pages | 13 |
Journal | PRIMUS |
Volume | 26 |
Issue number | 6 |
DOIs | |
State | Published - Jul 2 2016 |
All Science Journal Classification (ASJC) codes
- General Mathematics
- Education