TY - GEN
T1 - The impact of gamification on word-of-mouth effectiveness
T2 - 50th Annual Hawaii International Conference on System Sciences, HICSS 2017
AU - Wang, Lei
AU - Gunasti, Kunter
AU - Gopal, Ram
AU - Shankar, Ramesh
AU - Pancras, Joseph
N1 - Publisher Copyright:
© 2017 Proceedings of the Annual Hawaii International Conference on System Sciences. All rights reserved.
PY - 2017
Y1 - 2017
N2 - Companies are encouraging and incentivizing contributors of online word-of-mouth (WOM) through gamification elements such as badges, mayorships, points, and such. We study how gamification elements, which capture and signal contributors' accumulated expertise, affect consumers' perception of contributors' knowledge, and therefore the perceived effectiveness of their contributed WOM. We focus on two specific gamification elements on Foursquare: badges, which signal breadth of knowledge, and mayorships, which signal depth of knowledge. Using experiments conducted on Amazon Mechanical Turk, we find: (1) badges and mayorships that appear alongside contributors' online WOM, provide a unique way to signal WOM contributors' knowledge and therefore have an impact on the perceived effectiveness of such WOM; (2) the impact of badges on perceived WOM effectiveness is higher than that of mayorships. Our findings have important implications for the ongoing research on the impact of gamification and also suggest ways for firms to benefit from gamification.
AB - Companies are encouraging and incentivizing contributors of online word-of-mouth (WOM) through gamification elements such as badges, mayorships, points, and such. We study how gamification elements, which capture and signal contributors' accumulated expertise, affect consumers' perception of contributors' knowledge, and therefore the perceived effectiveness of their contributed WOM. We focus on two specific gamification elements on Foursquare: badges, which signal breadth of knowledge, and mayorships, which signal depth of knowledge. Using experiments conducted on Amazon Mechanical Turk, we find: (1) badges and mayorships that appear alongside contributors' online WOM, provide a unique way to signal WOM contributors' knowledge and therefore have an impact on the perceived effectiveness of such WOM; (2) the impact of badges on perceived WOM effectiveness is higher than that of mayorships. Our findings have important implications for the ongoing research on the impact of gamification and also suggest ways for firms to benefit from gamification.
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UR - http://www.scopus.com/inward/citedby.url?scp=85028614510&partnerID=8YFLogxK
M3 - Conference contribution
AN - SCOPUS:85028614510
T3 - Proceedings of the Annual Hawaii International Conference on System Sciences
SP - 743
EP - 752
BT - Proceedings of the 50th Annual Hawaii International Conference on System Sciences, HICSS 2017
A2 - Bui, Tung X.
A2 - Sprague, Ralph
PB - IEEE Computer Society
Y2 - 3 January 2017 through 7 January 2017
ER -