TY - GEN
T1 - The impact of product dissection activities on the novelty of design outcomes
AU - Toh, Christine A.
AU - Miller, Scarlett R.
AU - Kremer, Gül E.Okudan
PY - 2012
Y1 - 2012
N2 - This paper explores the effect of a product dissection activity on design novelty in engineering design. Novelty is an important aspect of design ideation effectiveness. Therefore, identifying the factors that influence novelty will expand the understanding of the design process, as well as improve design pedagogy. Previous studies have found that participation in product dissection activities positively impacted creativity, but did not study creativity in terms of novelty, making it unclear if product dissection activities will impact the novelty of generated designs. Furthermore, although product dissection has been studied in team environments, individual factors such as the personality traits of the team members was not explored for their effect on the exposure to the dissection activity, and hence the effect on the novelty of generated designs. Our empirical experimentation showed that extraverted participants had a higher level of exposure to the body design dissection activity and developed more novel ideas than those who were not extraverts. These results contribute to our understanding on how team-based dissection activities influence the novelty of generated designs in an engineering design setting.
AB - This paper explores the effect of a product dissection activity on design novelty in engineering design. Novelty is an important aspect of design ideation effectiveness. Therefore, identifying the factors that influence novelty will expand the understanding of the design process, as well as improve design pedagogy. Previous studies have found that participation in product dissection activities positively impacted creativity, but did not study creativity in terms of novelty, making it unclear if product dissection activities will impact the novelty of generated designs. Furthermore, although product dissection has been studied in team environments, individual factors such as the personality traits of the team members was not explored for their effect on the exposure to the dissection activity, and hence the effect on the novelty of generated designs. Our empirical experimentation showed that extraverted participants had a higher level of exposure to the body design dissection activity and developed more novel ideas than those who were not extraverts. These results contribute to our understanding on how team-based dissection activities influence the novelty of generated designs in an engineering design setting.
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U2 - 10.1115/DETC2012-70421
DO - 10.1115/DETC2012-70421
M3 - Conference contribution
AN - SCOPUS:84884655210
SN - 9780791845066
T3 - Proceedings of the ASME Design Engineering Technical Conference
SP - 615
EP - 624
BT - 9th International Conference on Design Education; 24th International Conference on Design Theory and Methodology
PB - American Society of Mechanical Engineers (ASME)
T2 - ASME 2012 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference, IDETC/CIE 2012
Y2 - 12 August 2012 through 12 August 2012
ER -