TY - GEN
T1 - The Innovation Ecology
T2 - 14th International Conference on Information in Contemporary Society, iConference 2019
AU - Freeman, Guo
AU - Bardzell, Jeffrey
AU - Bardzell, Shaowen
AU - McNeese, Nathan J.
N1 - Funding Information:
We thank our participants and the anonymous reviewers. This work was supported in part by the National Science Foundation under award 1513604 and 1849718, the University of Cincinnati Office of Research, and Clemson University School of Computing.
Funding Information:
Acknowledgements. We thank our participants and the anonymous reviewers. This work was supported in part by the National Science Foundation under award 1513604 and 1849718, the University of Cincinnati Office of Research, and Clemson University School of Computing.
Publisher Copyright:
© 2019, Springer Nature Switzerland AG.
PY - 2019
Y1 - 2019
N2 - In this paper, we explore a network of distributed individuals’ collective efforts to establish an innovation ecology allowing them to engage in bottom up creative technological practices in today’s information society. Specifically, we present an empirical study of the technological practices in an emerging creative technology community – independent [indie] game developers in the United States. Based on indie game developers’ own accounts, we identified four themes that constitute an innovation ecology from the bottom up, including problem solving; collaborative information seeking, sharing, and reproducing; community support; and policy and politics. We argue that these findings inform our understanding of bottom up technological innovation and shed light on the design of sociotechnical systems to mediate and support such innovation beyond the gaming context.
AB - In this paper, we explore a network of distributed individuals’ collective efforts to establish an innovation ecology allowing them to engage in bottom up creative technological practices in today’s information society. Specifically, we present an empirical study of the technological practices in an emerging creative technology community – independent [indie] game developers in the United States. Based on indie game developers’ own accounts, we identified four themes that constitute an innovation ecology from the bottom up, including problem solving; collaborative information seeking, sharing, and reproducing; community support; and policy and politics. We argue that these findings inform our understanding of bottom up technological innovation and shed light on the design of sociotechnical systems to mediate and support such innovation beyond the gaming context.
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U2 - 10.1007/978-3-030-15742-5_58
DO - 10.1007/978-3-030-15742-5_58
M3 - Conference contribution
AN - SCOPUS:85064041182
SN - 9783030157418
T3 - Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
SP - 614
EP - 624
BT - Information in Contemporary Society - 14th International Conference, iConference 2019, Proceedings
A2 - Taylor, Natalie Greene
A2 - Martin, Michelle H.
A2 - Christian-Lamb, Caitlin
A2 - Nardi, Bonnie
PB - Springer Verlag
Y2 - 31 March 2019 through 3 April 2019
ER -