TY - JOUR
T1 - The magnetic sentences industry game
T2 - A competitive in-class experience of business-level strategy
AU - Casile, Maureen
AU - Wheeler, Jane V.
PY - 2005/10
Y1 - 2005/10
N2 - The Magnetic Sentences Industry Game is a high-energy in-class exercise designed to help students gain hands-on experience with setting, implementing, evaluating, and revising business-level strategy. Students compete in teams to create and market sentences using Magnetic Poetry (a product of Magnetic Poetry, Inc.). Revenues earned are highly dependent on the successful development and implementation of a cohesive business-level strategy. The game experience should create opportunities for the class to discuss a variety of strategic issues including external environment, internal environment, competitive dynamics, the advantages and disadvantages of various generic business-level strategies, organizational learning, and strategic groups.
AB - The Magnetic Sentences Industry Game is a high-energy in-class exercise designed to help students gain hands-on experience with setting, implementing, evaluating, and revising business-level strategy. Students compete in teams to create and market sentences using Magnetic Poetry (a product of Magnetic Poetry, Inc.). Revenues earned are highly dependent on the successful development and implementation of a cohesive business-level strategy. The game experience should create opportunities for the class to discuss a variety of strategic issues including external environment, internal environment, competitive dynamics, the advantages and disadvantages of various generic business-level strategies, organizational learning, and strategic groups.
UR - http://www.scopus.com/inward/record.url?scp=84990341389&partnerID=8YFLogxK
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U2 - 10.1177/1052562905277315
DO - 10.1177/1052562905277315
M3 - Article
AN - SCOPUS:84990341389
SN - 1052-5629
VL - 29
SP - 696
EP - 713
JO - Journal of Management Education
JF - Journal of Management Education
IS - 5
ER -