TY - GEN
T1 - THE TESSERACT
T2 - 30th International Congress on Sound and Vibration, ICSV 2024
AU - Upthegrove, Tanner
AU - Hale, Brandon
AU - Patrick, Rafael
AU - Stankovic, Nik
AU - Duff, Charlie
AU - Roan, Michael
N1 - Publisher Copyright:
© 2024 Proceedings of the International Congress on Sound and Vibration. All rights reserved.
PY - 2024
Y1 - 2024
N2 - Virginia Tech’s Cube hosts a 140-channel high-density loudspeaker array, which is highly sought after by composers, technologists, artists, and researchers for presentation of controlled spatial audio in an immersive environment. Since the Cube is in high demand, a portable spatial audio system, The Tesseract, was designed, developed, and constructed to make spatialized sonification more accessible. The Tesseract merges art and science through technological advances and a state-of-the-art configuration allowing for spatial audio presentation almost anywhere for social and research purposes. The Tesseract mobile immersive audio system presents spatial audio for multiple listeners with an emphasis on sonification, which entails the transformation of data into intelligible audio formats. This report discusses the technical implementation and use cases of spatial audio implementation of The Tesseract since its inception in 2020. Specific use cases consist of real-time sonification of data for cybersecurity awareness, auditory multi-modal presentation of sound (air and bone conduction) for human subjects psychoacoustic investigation, and an auditory immersive pedestrian crosswalk simulation for training vulnerable road users. In addition, discussions include performance comparisons between the first design and the current Tesseract model aimed at highlighting lessons learned to be incorporated into the production of future models.
AB - Virginia Tech’s Cube hosts a 140-channel high-density loudspeaker array, which is highly sought after by composers, technologists, artists, and researchers for presentation of controlled spatial audio in an immersive environment. Since the Cube is in high demand, a portable spatial audio system, The Tesseract, was designed, developed, and constructed to make spatialized sonification more accessible. The Tesseract merges art and science through technological advances and a state-of-the-art configuration allowing for spatial audio presentation almost anywhere for social and research purposes. The Tesseract mobile immersive audio system presents spatial audio for multiple listeners with an emphasis on sonification, which entails the transformation of data into intelligible audio formats. This report discusses the technical implementation and use cases of spatial audio implementation of The Tesseract since its inception in 2020. Specific use cases consist of real-time sonification of data for cybersecurity awareness, auditory multi-modal presentation of sound (air and bone conduction) for human subjects psychoacoustic investigation, and an auditory immersive pedestrian crosswalk simulation for training vulnerable road users. In addition, discussions include performance comparisons between the first design and the current Tesseract model aimed at highlighting lessons learned to be incorporated into the production of future models.
UR - http://www.scopus.com/inward/record.url?scp=85205363794&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=85205363794&partnerID=8YFLogxK
M3 - Conference contribution
AN - SCOPUS:85205363794
T3 - Proceedings of the International Congress on Sound and Vibration
BT - Proceedings of the 30th International Congress on Sound and Vibration, ICSV 2024
A2 - van Keulen, Wim
A2 - Kok, Jim
PB - Society of Acoustics
Y2 - 8 July 2024 through 11 July 2024
ER -