This is jeopardy! An exciting approach to learning in library instruction

Research output: Contribution to journalArticlepeer-review

16 Scopus citations

Abstract

Purpose - This paper aims to focus on the usefulness of a library version of the popular television show Jeopardy as an active learning technique for library instruction. Design/methodology/approach - The review considers the effectiveness of Library Jeopardy as an active learning technique in one-shot library instruction. Findings - The benefits arising from the use of Library Jeopardy in the classroom are: it motivates students to actively participate in class and assume more responsibility for learning; it reinforces students' learning of information literacy concepts previously taught, and it adds variety to class sessions by providing a fun environment for instructor and students alike. Practical implications - The focus on a game such as Library Jeopardy demonstrates that instruction librarians can reap the benefits of using this active learning technique as an additional mode of instruction. Originality/value - This paper aids the discussion that educational games can be used as an active learning technique in library instruction.

Original languageEnglish (US)
Pages (from-to)381-388
Number of pages8
JournalReference Services Review
Volume36
Issue number4
DOIs
StatePublished - 2008

All Science Journal Classification (ASJC) codes

  • Library and Information Sciences

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