Three dimensional graphics algorithms on the micro-grain array processor-II

Benjamin Bishop, Yan Zhang, Kevin Acken, Mary Jane Irwin, Robert M. Owens

Research output: Contribution to conferencePaperpeer-review

3 Scopus citations

Abstract

High performance graphics subsystems play a critical role in many computer systems, but result in high priced systems that often still fall short of the required graphics performance. The root of the problem lies in the complex graphics algorithms that require large amounts of object data to be manipulated with high throughput, such as what is required for ray tracing. This has resulted in complex, real-time 3D graphics to be limited to high-end systems. In this paper, we present a library of 3D graphics algorithms that have been mapped to the Micro-Grain Array Processor (MGAP), an inexpensive and versatile SIMD processing board capable of fitting in a typical workstation. Our results show that the MGAP can produce comparable data throughput as more costly graphics subsystems, while maintaining the flexibility of being a general purpose parallel machine.

Original languageEnglish (US)
Pages204-208
Number of pages5
StatePublished - Dec 1 1997
EventProceedings of the 1997 Conference on Computer Architectures for Machine Perception, CAMP - Cambridge, MA, USA
Duration: Oct 20 1997Oct 22 1997

Other

OtherProceedings of the 1997 Conference on Computer Architectures for Machine Perception, CAMP
CityCambridge, MA, USA
Period10/20/9710/22/97

All Science Journal Classification (ASJC) codes

  • General Computer Science

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