Abstract
In this paper, we focus on graphical processing unit (GPU) and discuss how its architecture affects the choice of algorithm and implementation of fully-implicit petroleum reservoir simulation. In order to obtain satisfactory performance on new many-core architectures such as GPUs, the simulator developers must know a great deal on the specific hardware and spend a lot of time on fine tuning the code. Porting a large petroleum reservoir simulator to emerging hardware architectures is expensive and risky. We analyze major components of an in-house reservoir simulator and investigate how to port them to GPUs in a cost-effective way. Preliminary numerical experiments show that our GPU-based simulator is robust and effective. More importantly, these numerical results clearly identify the main bottlenecks to obtain ideal speedup on GPUs and possibly other many-core architectures.
| Original language | English (US) |
|---|---|
| Pages (from-to) | 971-991 |
| Number of pages | 21 |
| Journal | Advances in Applied Mathematics and Mechanics |
| Volume | 8 |
| Issue number | 6 |
| DOIs | |
| State | Published - Dec 1 2016 |
All Science Journal Classification (ASJC) codes
- Mechanical Engineering
- Applied Mathematics
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