Toward logic-based cognitively robust synthetic characters in digital environments

Selme Bringsjord, Andrewr Shilliday, Joshua Taylor, Dan Werner, Micah Clark, Ed Charpentier, Alexander Bringsjord

Research output: Chapter in Book/Report/Conference proceedingConference contribution

11 Scopus citations

Abstract

With respect to genuine cognitive faculties, present synthetic characters inhabiting online virtual worlds are, to say the least, completely impaired. Current methods aimed at the creation of 'immersive' virtual worlds only avatars and NPCs the illusion of mentality and, as such, will ultimately fail. Like behaviorism, this doomed approach focuses only on the inputs and outputs of virtual characters and ignores the rich mental structures that are essential for any truly realistic social environment. While this 'deceptive' tactic may be suitable so long as a human is in the driver's seat compensating for the mental deficit, truly convincing autonomous synthetic characters must possess genuine mental states, which can only result from a formal theory of mind. We report here on our attempt to invent part of such a theory, one that will enable artificial agents to have and reason about the beliefs of others, resulting in characters that can predict and manipulate the behavior of even human players. Furthermore, we present the 'embodiment' of our recent successes: Eddie, a four year old child in Second Life who can reason about his own beliefs to draw conclusions in a manner that matches human children his age.

Original languageEnglish (US)
Title of host publicationArtificial General Intelligence 2008. Proceedings of the First AGI Conference
PublisherIOS Press BV
Pages87-98
Number of pages12
Edition1
ISBN (Print)9781586038335
StatePublished - 2008

Publication series

NameFrontiers in Artificial Intelligence and Applications
Number1
Volume171
ISSN (Print)0922-6389
ISSN (Electronic)1879-8314

All Science Journal Classification (ASJC) codes

  • Artificial Intelligence

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