Abstract
This article addresses the interaction of players and designers in the creation of Norrathian geography. In the context of contemporary geographic theory, the authors examine the ways in which EverQuest players have worked both with and against the game™s delineation of meaningful places within the virtual world, arguing that the game™s virtual geography is best understood in the context of the real world geographies within which it is situated.
Original language | English (US) |
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Journal | Game Studies |
Volume | 9 |
Issue number | 1 |
State | Published - Apr 2009 |
All Science Journal Classification (ASJC) codes
- Statistics, Probability and Uncertainty
- Applied Mathematics