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Towards Conducting Effective Locomotion Through Hardware Transformation in Head-Mounted-Device-A Review Study

  • Y. Pawankumar Gururaj
  • , Raghav Mittal
  • , Sai Anirudh Karre
  • , Y. Raghu Reddy
  • , Syed Azeemuddin

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

Locomotion in Virtual Reality (VR) acts as a motion tracking unit for simulating user movements based on the Degree-of-Freedom (DOF) of the application. For effective locomotion, VR practitioners may have to transform their hardware from 3-DOF to 6-DOF. In this context, we conducted a literature review on different motion tracking methods employed in the Head-Mounted-Devices (HMD) to understand such hardware transformation to conduct locomotion in VR. Our observations led us to formulate a taxonomy of the tracking methods for locomotion in VR based on system design. Our study also captures different metrics that VR practitioners use to evaluate the hardware based on the context, performance, and significance for conducting locomotion.

Original languageEnglish (US)
Title of host publicationProceedings - 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2022
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages660-661
Number of pages2
ISBN (Electronic)9781665484022
DOIs
StatePublished - 2022
Event2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2022 - Virtual, Online, New Zealand
Duration: Mar 12 2022Mar 16 2022

Publication series

NameProceedings - 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2022

Conference

Conference2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2022
Country/TerritoryNew Zealand
CityVirtual, Online
Period3/12/223/16/22

All Science Journal Classification (ASJC) codes

  • Computer Graphics and Computer-Aided Design
  • Computer Vision and Pattern Recognition
  • Human-Computer Interaction
  • Media Technology
  • Modeling and Simulation

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