TY - GEN
T1 - Translating Christopher Alexander’s Patterns for Immersive Virtual Reality
T2 - 41st Conference on Education and Research in Computer Aided Architectural Design in Europe, eCAADe 2023
AU - Govindarazan, Keerthana
AU - Ligler, Heather
AU - Abbas, Yasmine
AU - Duarte, José P.
N1 - Publisher Copyright:
© 2023, Education and research in Computer Aided Architectural Design in Europe. All rights reserved.
PY - 2023
Y1 - 2023
N2 - Architecture has a profound impact on the behavior, emotions, and well-being of its occupants. Christopher Alexander's 'A Pattern Language' provides design solutions to create adaptive humanistic buildings. However, the lack of empirical support for these patterns is one of the reasons that hinder their widespread adoption that can result in the design of positive environments. It is imperative to test these patterns more rigorously. Immersive virtual reality can be used in this effort to simulate various architectural conditions based on recommendations from the patterns that can be tested with diverse groups of people. This paper proposes a method that demonstrates the use of shape grammar formalism to translate patterns presented textually into three dimensional architectural features. An initial/pilot test of this proposed method in a VR scene brought forward strengths and weaknesses in this approach that will aid in the development of future and more rigorous experiments.
AB - Architecture has a profound impact on the behavior, emotions, and well-being of its occupants. Christopher Alexander's 'A Pattern Language' provides design solutions to create adaptive humanistic buildings. However, the lack of empirical support for these patterns is one of the reasons that hinder their widespread adoption that can result in the design of positive environments. It is imperative to test these patterns more rigorously. Immersive virtual reality can be used in this effort to simulate various architectural conditions based on recommendations from the patterns that can be tested with diverse groups of people. This paper proposes a method that demonstrates the use of shape grammar formalism to translate patterns presented textually into three dimensional architectural features. An initial/pilot test of this proposed method in a VR scene brought forward strengths and weaknesses in this approach that will aid in the development of future and more rigorous experiments.
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M3 - Conference contribution
AN - SCOPUS:85172442966
SN - 9789491207358
T3 - Proceedings of the International Conference on Education and Research in Computer Aided Architectural Design in Europe
SP - 399
EP - 408
BT - eCAADe 2023 - Digital Design Reconsidered
A2 - Dokonal, Wolfgang
A2 - Hirschberg, Urs
A2 - Wurzer, Gabriel
A2 - Wurzer, Gabriel
PB - Education and research in Computer Aided Architectural Design in Europe
Y2 - 20 September 2023 through 22 September 2023
ER -