TY - JOUR
T1 - Understanding Fear Responses and Coping Mechanisms in VR Horror Gaming
T2 - Insights From Semi-Structured Interviews
AU - Zhang, He
AU - Li, Xinyang
AU - Fu, Xinyi
AU - Qiu, Christine
AU - Zhang, Jiyuan
AU - Carroll, John M.
N1 - Publisher Copyright:
IEEE
PY - 2024
Y1 - 2024
N2 - Virtual Reality (VR) has the capacity to offer unparalleled immersive experiences, particularly in the domain of horror gaming. However, creating both practical and enjoyable VR applications necessitates a nuanced understanding of user emotions and behaviors. To fill this gap, we conducted semi-structured interviews with 25 participants who engaged in VR horror games, specifically exploring their emotional responses to fear-inducing stimuli and their coping strategies. The results revealed the motivations behind users' behaviors in response to different types of fear, highlighting the need to understand and manage negative emotions in VR environments, and provides insights into user needs and design methodologies in VR horror games.
AB - Virtual Reality (VR) has the capacity to offer unparalleled immersive experiences, particularly in the domain of horror gaming. However, creating both practical and enjoyable VR applications necessitates a nuanced understanding of user emotions and behaviors. To fill this gap, we conducted semi-structured interviews with 25 participants who engaged in VR horror games, specifically exploring their emotional responses to fear-inducing stimuli and their coping strategies. The results revealed the motivations behind users' behaviors in response to different types of fear, highlighting the need to understand and manage negative emotions in VR environments, and provides insights into user needs and design methodologies in VR horror games.
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U2 - 10.1109/TG.2024.3403768
DO - 10.1109/TG.2024.3403768
M3 - Article
AN - SCOPUS:85194057993
SN - 2475-1502
SP - 1
EP - 14
JO - IEEE Transactions on Games
JF - IEEE Transactions on Games
ER -