Understanding the practices and the products of creativity: Making and tinkering family program at informal learning environments

Soo Hyeon Kim, Heather Zimmerman

Research output: Chapter in Book/Report/Conference proceedingConference contribution

10 Scopus citations

Abstract

This study investigates how families' sociomaterial experiences influence the creative practices of novel idea generation and feasible solution generation and the products during family workshops using littleBits as prototyping tools. We conceptualize creativity as a distributed and materially-grounded activity. Methods are interaction analysis on video-based accounts of 31 families' activities and creativity assessment metrics to analyze the novelty scores of families' products. We take an exploratory approach to understand families' sociomaterial interactions in high and low novelty score groups. Findings illustrate that collaborative idea exchange and ongoing generative tinkering with materials support the emergence of novel ideas and feasible solutions.

Original languageEnglish (US)
Title of host publicationProceedings of the 18th ACM International Conference on Interaction Design and Children, IDC 2019
PublisherAssociation for Computing Machinery, Inc
Pages246-252
Number of pages7
ISBN (Electronic)9781450366908
DOIs
StatePublished - Jun 12 2019
Event18th ACM International Conference on Interaction Design and Children, IDC 2019 - Boise, United States
Duration: Jun 12 2019Jun 15 2019

Publication series

NameProceedings of the 18th ACM International Conference on Interaction Design and Children, IDC 2019

Conference

Conference18th ACM International Conference on Interaction Design and Children, IDC 2019
Country/TerritoryUnited States
CityBoise
Period6/12/196/15/19

All Science Journal Classification (ASJC) codes

  • Computer Graphics and Computer-Aided Design
  • Human-Computer Interaction

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