TY - GEN
T1 - Understanding the uncertainty in 1D unidirectional moving target selection
AU - Huang, Jin
AU - Zhang, Xiaolong
AU - Tian, Feng
AU - Fan, Xiangmin
AU - Zhai, Shumin
N1 - Publisher Copyright:
© 2018 ACM.
PY - 2018/4/20
Y1 - 2018/4/20
N2 - In contrast to the extensive studies on static target pointing, much less formal understanding of moving target acquisition can be found in the HCI literature. We designed a set of experiments to identify regularities in 1D unidirectional moving target selection, and found a Ternary-Gaussian model to be descriptive of the endpoint distribution in such tasks. The shape of the distribution as characterized by μ and ω in the Gaussian model were primarily determined by the speed and size of the moving target. The model fits the empirical data well with 0.95 and 0.94 R2 values for μ and ω, respectively. We also demonstrated two extensions of the model, including 1) predicting error rates in moving target selection; and 2) a novel interaction technique to implicitly aid moving target selection. By applying them in a game interface design, we observed good performances in both predicting error rates (e.g., 2.7% mean absolute error) and assisting moving target selection (e.g., 33% or a greater increase in pointing accuracy).
AB - In contrast to the extensive studies on static target pointing, much less formal understanding of moving target acquisition can be found in the HCI literature. We designed a set of experiments to identify regularities in 1D unidirectional moving target selection, and found a Ternary-Gaussian model to be descriptive of the endpoint distribution in such tasks. The shape of the distribution as characterized by μ and ω in the Gaussian model were primarily determined by the speed and size of the moving target. The model fits the empirical data well with 0.95 and 0.94 R2 values for μ and ω, respectively. We also demonstrated two extensions of the model, including 1) predicting error rates in moving target selection; and 2) a novel interaction technique to implicitly aid moving target selection. By applying them in a game interface design, we observed good performances in both predicting error rates (e.g., 2.7% mean absolute error) and assisting moving target selection (e.g., 33% or a greater increase in pointing accuracy).
UR - http://www.scopus.com/inward/record.url?scp=85046952684&partnerID=8YFLogxK
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U2 - 10.1145/3173574.3173811
DO - 10.1145/3173574.3173811
M3 - Conference contribution
AN - SCOPUS:85046952684
T3 - Conference on Human Factors in Computing Systems - Proceedings
BT - CHI 2018 - Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems
PB - Association for Computing Machinery
T2 - 2018 CHI Conference on Human Factors in Computing Systems, CHI 2018
Y2 - 21 April 2018 through 26 April 2018
ER -