TY - JOUR
T1 - Usability studies on building early stage architectural models in virtual reality
AU - de Klerk, Rui
AU - Duarte, André Mendes
AU - Medeiros, Daniel Pires
AU - Duarte, José Pinto
AU - Jorge, Joaquim
AU - Lopes, Daniel Simões
N1 - Publisher Copyright:
© 2019 Elsevier B.V.
PY - 2019/7
Y1 - 2019/7
N2 - Despite its marked success in recent years, it is still not clear how Virtual Reality (VR) can assist architects at the early stages of ideation and design. In this paper, we approach VR to build and explore maquettes at different scales in early design stages. To this end we developed a VR environment where user interactions are supported by untethered, easy to operate, peripherals, using a mobile virtual reality headset to provide virtual immersion and simplified geometric information to create voxel-based maquettes. Usability studies with laypeople suggest that the proposed system is both easier to use and more effective [better suited] than current CAD software to rapidly create simplified models. Additionally, tests with architects have shown the system's potential to improve their toolset. This is partly due to VR combining real-time performance with immersive exploration of the content, where body-scale relationships become visible to support the creative process, allowing architects to become both builders and explores of spatial constructs.
AB - Despite its marked success in recent years, it is still not clear how Virtual Reality (VR) can assist architects at the early stages of ideation and design. In this paper, we approach VR to build and explore maquettes at different scales in early design stages. To this end we developed a VR environment where user interactions are supported by untethered, easy to operate, peripherals, using a mobile virtual reality headset to provide virtual immersion and simplified geometric information to create voxel-based maquettes. Usability studies with laypeople suggest that the proposed system is both easier to use and more effective [better suited] than current CAD software to rapidly create simplified models. Additionally, tests with architects have shown the system's potential to improve their toolset. This is partly due to VR combining real-time performance with immersive exploration of the content, where body-scale relationships become visible to support the creative process, allowing architects to become both builders and explores of spatial constructs.
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U2 - 10.1016/j.autcon.2019.03.009
DO - 10.1016/j.autcon.2019.03.009
M3 - Article
AN - SCOPUS:85062841898
SN - 0926-5805
VL - 103
SP - 104
EP - 116
JO - Automation in Construction
JF - Automation in Construction
ER -